Run result seals one claim: score, rarity, role, utility, mechanics, and art authority.
Circuit
Earned cards become owned assets.
Run seals the claim. Vault writes the owner. World shows the card. Transfer moves ownership. Arena appends history. Market holds the position.
No showcase gate. No private inventory gap. No detached listing.
Every action appends to one card.
Each action changes the right state without changing the sealed original.
Vault writes the owner row. Personal Vault shows only cards owned by that user.
Global discovery reads the same owner rows. A showcase post is not required.
Send, transfer-download, purchase, auction, and battle move owner state or append history against the same card.
Market keeps the card as a held position. Proof and current owner stay attached.
Arena reads the sealed claim and append history. Victory and evolution add state without rewriting the original.
Claim, owner, utility, and history stay attached.
A Circuit card carries more facts than a normal asset.
The Circuit standard keeps claim, owner, proof, transfer, market, and arena facts on one card record.
Choose the exact action.
Every synced card, current owner, sale panel, auction, and battle action is discoverable.
Find cardsPlay the run, earn cards, open the Vault, import assets, and send transfers.
Play and earnCampaigns publish odds, tier limits, supply, and sealed manifests.
Launch packsHold positions, carry proof, and settle value against the same owned row.
MarketOriginal issue remains permanent.
- Run seals claim.
- Vault writes owner.
- World shows owner.
- Transfer changes owner.
- Market settles value.
- Arena appends history.
The card has a public life after it is earned.
Cards do not wait for showcase to become public. A synced Vault owner row is enough.
Listing, auction, transfer, and battle do not create separate realities. They append to the card.
Market can price the card because Circuit has already fixed claim, owner, and proof.