Receiz / Circuit
signal circuitLOADING

Circuit

Earned cards become owned assets.

Run seals the claim. Vault writes the owner. World shows the card. Transfer moves ownership. Arena appends history. Market holds the position.

No showcase gate. No private inventory gap. No detached listing.

Sealed cardsGlobal ownersVault syncTransfer appendsAuctionsArena utility
Action outcome

Every action appends to one card.

Each action changes the right state without changing the sealed original.

Earn the card

Run result seals one claim: score, rarity, role, utility, mechanics, and art authority.

Own the asset

Vault writes the owner row. Personal Vault shows only cards owned by that user.

Find the world

Global discovery reads the same owner rows. A showcase post is not required.

Move the owner

Send, transfer-download, purchase, auction, and battle move owner state or append history against the same card.

Hold the position

Market keeps the card as a held position. Proof and current owner stay attached.

Use the card

Arena reads the sealed claim and append history. Victory and evolution add state without rewriting the original.

What every card carries

Claim, owner, utility, and history stay attached.

Claim hash fixes card truth.
Collectible ID is the card address.
Rarity comes from performance gates.
Role sets how the card plays: character, utility, relic, or field.
Loadout, battle profile, mechanics, and visual profile travel with the claim.
Current owner lives in the global Vault table.
Generated art persists as attached evidence; it does not replace the claim.
Transfer and battle history append.
Asset comparison

A Circuit card carries more facts than a normal asset.

Official asset comparison

The Circuit standard keeps claim, owner, proof, transfer, market, and arena facts on one card record.

Asset surfaceGame skin
Limited stateLocked inside one game account.
Circuit standardPlayable identity, sealed claim, owner row, global discovery, transfer path, and battle history.
Asset surfaceBadge
Limited stateDisplay state.
Circuit standardEarned performance, scarcity gate, role, utility, and owner state carried as verifiable data.
Asset surfaceMarketplace listing
Limited statePrice sits beside an item.
Circuit standardListing, auction, sale, owner, and proof resolve against the same card record.
Asset surfaceToken collectible
Limited stateOwnership points at metadata.
Circuit standardClaim carries rarity, utility, battle mechanics, visual profile, transfer law, and verify path.
Asset surfaceDownload
Limited stateFile leaves the app.
Circuit standardTransfer image carries a verified transfer append and releases the sender Vault owner state.
Asset surfaceInventory item
Limited stateLocal slot state.
Circuit standardPersonal Vault shows only owned assets while global discovery can show every synced owner row.
Live surfaces

Choose the exact action.

Signal Card World

Every synced card, current owner, sale panel, auction, and battle action is discoverable.

Find cards
Signal Run

Play the run, earn cards, open the Vault, import assets, and send transfers.

Play and earn
Pack Foundry

Campaigns publish odds, tier limits, supply, and sealed manifests.

Launch packs
Market

Hold positions, carry proof, and settle value against the same owned row.

Market
Continuity

Original issue remains permanent.

  • Run seals claim.
  • Vault writes owner.
  • World shows owner.
  • Transfer changes owner.
  • Market settles value.
  • Arena appends history.
What this changes

The card has a public life after it is earned.

Cards do not wait for showcase to become public. A synced Vault owner row is enough.

Listing, auction, transfer, and battle do not create separate realities. They append to the card.

Market can price the card because Circuit has already fixed claim, owner, and proof.